Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Cybernetics

Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Limning Palm

Source Starfinder #14: Soldiers of Brass pg. 45
Item Level 7; Price 6,300; System Hand
By injecting a colony of glowing nanites into the skin of one of your palms, you gain the ability to thwart stealthy foes. As a standard action, you can touch a creature (usually requiring a melee attack against EAC) to transfer some of your glowing nanites to it. For the next 5 minutes, the affected creature glows softly; it takes a –20 penalty to Stealth checks and is unable to benefit from the concealment usually provided by darkness. If the affected creature turns invisible while it is glowing, any others within line of sight of it are aware of its location. Once you use your limning palm, you can’t use it again until you’ve rested for 10 minutes to regain Stamina Points.